Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A 2D composting example


We have now used TOPs quite a bit, but before we come to 3D, it might be a good idea to do some more extensive 2D work to have a more solid base. Have a look at the 02_AudioReactive_two component. I know, what a kitsch sunset! However, it's a good example of how much of a complex scene we can achieve just with some Noise TOPs, Ramp TOPs, and a Circle TOP as a source, using some FX, and compositing everything together. This is really something to remember; real-time 3D rendering is more about clever faking to keep the performance drain low.

As you can see in the example COMP's top layer, we have the same structure as we just saw at /project1/02_AudioReactive_two. There is audio in, audio analysis, local, and so on (we are repeating the concepts; ring a bell?). The only thing that's different is what's inside the local and core COMPs. If you look inside the core, you'll find a pretty small-looking network, but really, it is not that small:

As you can see in this image...