Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Collaborative work


Being able to work collaboratively in Max or TD is important. There are a couple of points that really make things a lot easier if we work as a team, and although they may seem trivial, let's think about these for a moment.

Imagine we develop a project that features audio and video, and probably some electronics too. We can't develop everything at the same time, and while we are probably responsible for audio, somebody else is doing video input and output, and a third person is doing electronics. That's the setup and it's not a very unlikely one. What is also likely to happen is that the components, so audio video, and electronics meet at a point in time, at which they are somewhat mature. So what we really need to know is how the different parts will communicate, and when it is likely that we will be able to try out this communication. The when is particularly interesting here, since in many cases, we might need to build a small patch that simulates the input we will get...