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3D printing with RepRap Cookbook
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The pattern tool can also create interesting surfaces using the model's mesh as a template. This is very similar to what we did in Chapter 5, Manipulating Meshes and Bridges, when we used TopMod to make 3D pipes of a wireframe. In this recipe, we'll discover how Meshmixer can be utilized to create an interesting texture.
For this recipe, we'll use the Meshmixer bunny again. It's a good form with lots of curves and it's not a solid, so that'll give us an opportunity to see what happens inside the model. First, we'll need to make a quick modification. We need to reduce the bunny's polygon count.
We can do this easily using the keyboard shortcuts. The shortcut Ctrl + A will select the entire model and Shift + R will bring up the Reduce window. Reduce the bunny to 96% and save the model.
We will proceed as follows:
Load the reduced bunny mesh. Go to Edit and choose Make Pattern.
Change Tiled Tubes to Dual Edges. Accept the changes and...
Change the font size
Change margin width
Change background colour