Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This was the first chapter of this book in which Banana Pro was introduced. All the connectors of the board were described in detail. Different operating systems were introduced. You learned how to transfer an operating system from an SD card to a hard disk. Moreover, FEX and bin files were introduced, allowing the configuring of Banana Pro hardware. In addition to this, you learned how add-ons, such as LCDs or a camera module, could be used with Banana Pro.

The next chapter will deal with three different programming languages: Scratch, Python, and C/C++. Additionally, the installation of your own kernel will be explained.