Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
About the Authors
About the Reviewers

Basic principles

The first section of this chapter deals with basic principles that are required for programming. A programmer is not always sitting in front of Banana Pro. Remote connections to Banana Pro will allow remote programming. Furthermore, another section in this chapter will describe principal programming tools, such as editors, compilers, or debuggers.

Remote connections

This section explains the first possible remote connections to Banana Pro, such as ssh or remote desktop. These tools allow the development of programs without sitting in front of Banana Pro.

Secure Shell

A Secure Shell (SSH) login allows the remote login to Banana Pro from any other computer. For Windows operating systems, Putty can be used for remote connections ( For a Linux operating system, remote connections to Banana Pro can be initiated using this command:

ssh user@ip-address -pport

Replace ip-address with the IP address or hostname of your Banana Pro and port with the port number that...