Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we learned how to remote connect to Banana Pro in order to program an embedded board. Different kinds of IDEs have been introduced to you. In most cases, a terminal and vi editor will do the job. You have now learned the basics of shell programming, C/C++, Python, and Scratch.

Examples have been provided dealing with Banana Pro onboard LEDs and GPIOs. Last but not least, you have also learned how to compile, install, and booted your own kernel.

The next chapter deals with wire projects. You will learn how Banana Pro can be used as a hotspot, or provide an AirPlay server for wireless audio transmission. Moreover, we will take a look at databases that host web pages.