Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
About the Authors
About the Reviewers

Chapter 3. Wireless Projects

In this chapter, several wireless projects that use Banana Pro are presented. The OpenVPN server allows connecting from the Internet to Banana Pro at home using a secure channel. In doing so, Banana Pro can act as a gateway that allows the control of home equipment while travelling.

The next section deals with wireless connections. You will learn how to use Banana Pro in order to connect to a wireless LAN. Moreover, Banana Pro can even serve as a wireless hotspot. You will also learn how this hotspot can be enabled, and how hotspot traffic can be routed through the Internet.

Did you ever want to use your printer in order to print pages from a mobile phone? The On air section explains how any available printer can be used as an AirPrint device by simply connecting it to a Banana Pro or a Banana Pro accessible network. The same applies to AirPlay: Banana Pro can be connected to audio equipment, allowing wireless transmission of audio files from a mobile phone.

A Banana...