Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

On air


This section describes the usage of Banana Pro as an AirPlay and an AirPrint server.

An AirPlay receives music that's streamed from an iPhone or iPad. Moreover, an Android software that provides this feature is also available.

AirPrint allows iDevices and Android devices to print documents using a WLAN connection.

The AirPlay protocol

The AirPlay protocol is implemented in all recent iOS versions. While AirPlay sound systems are rather expensive, Banana Pro and an old audio system can do the job. This section describes the installation of an AirPlay server on Banana Pro, and the usage of this server when connecting to an Apple or Android device. Moreover, the installation of a USB soundcard, in addition to Banana Pro, is described, which provides the Sony/Philips Digital Interface Format (SPDIF) audio output. There are different AirPlay servers available on the Internet. I've had some good experience using one from https://github.com/abrasive/shairport. The installation of this can be...