Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
About the Authors
About the Reviewers

Chapter 4. An Arcade Cabinet

Everyone born between the 1980s and 1990s has had the experience of playing arcade kiosk games. They may have often thought that they could buy one and play it all day and night at home. But, one thing is for sure: these games were too expensive. These days, a PC is powerful enough to play many cool games, but there are still many people who install an emulator on their PC and play arcade games, such as 1942, KOF, Metal Slug, and so on. However, when we play on PCs, they're not convenient to carry. Now, though, a small SBC Banana Pro can take on the role of a PC, and we can play the games on it.

In this chapter, I will introduce you to how we can build a portable arcade cabinet with Banana Pro that can run different emulator games, such as iMAME4ALL, SENS, and PCSX. We can play these games with a joystick using an LCD or HDMI monitor as our display. In addition to this, it also can just act as a portable computer that's powered by Banana Pro.

We will firstly open...