Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we built different software that need to support playing games smoothly, such hardware acceleration support and different game emulators. This was done so that we can play kinds of emulators in it, such as iMAME4ALL, SNES, and PCSX.

Then, we used a suitcase to place all the parts in it so that we can take an arcade anywhere. We designed frames, mounted all the parts, and configured controllers and a display. We also added a power bank in the suitcase so that we can play games on the go.

Finally, our initial purpose was to not only make an arcade cabinet to play games, but also build it in such a way that the arcade cabinet can act as a small portable computer that we can program and watch videos on.