Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. A Multimedia Center

Embedded boards have become increasingly popular when using a multimedia center. Although Banana Pro is not yet perfectly suited for Kido (formerly known as XBMC and Xbox Media Center), it is highly recommended when watching TV, especially HDTV. Several years ago, watching HDTV required a huge CPU consumption or special graphics cards running Video Decode and Presentation API for Unix (VDPAU). Today, Banana Pro can do this job while consuming only a few watts of power.

In this chapter, we will build a multimedia center, which can receive Digital Video Broadcast (DVB) television signals. In addition to this, it can be remote controlled, provides hard disk recording, and allows you to watch, for example, DVDs, or listen to audio CDs. Moreover, timers can be programmed in order to record movies.

We will install VDR and customize it using TV station logos and different plugins. This chapter provides all required preparations, starting with the kernel and required...