Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
About the Authors
About the Reviewers

Kernel preparation

In Chapter 2, Programming Languages, the LeMedia kernel was installed from sources. This kernel is now used as a base for the multimedia center with the following additions/changes:

  • The I2S audio device is added and enabled

  • In addition to this, graphics memory for TV decoding is set to a maximum of 190 MB.

  • Additionally, some kernel debug messages are deactivated. This prevents the log daemon from flooding /var/log/syslog in case of a VDR crash.

  • Moreover, the key repetition in the IR driver is activated: when a remote control button is pressed and not released, the remote button is recognized several times.

  • Banana Pro features a mali Graphics Processing Unit (GPU). Although there are patches available for the mali driver version r3p2 and higher, Kodi only shows videos in the accelerated mode using mali r3p0. Therefore, the mali driver version will not be updated.

  • Before compiling the kernel, DVB USB devices are activated.

Finally, a bug in the display driver, which is responsible...