Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Remote Controlling a Smart Monitor Car

As this is now the dawn of the IoT age, and we see a smart home for the first time, people are increasingly paying attention to security. The IP camera is the main product that monitors an environment. However, most IP cameras are placed in the corners of a house and can't be removed. So, we can now put this IP camera in a mobile car. Banana Pro acts as a single board computer has the camera and GPIO interfaces, respectively, so it will be a very good choice to make a movable IP camera—a smart monitor car with the IP camera and remote control.

In this chapter, I will introduce you to the setup of the IP camera based on Banana Pro, and then describe what we need to set up a small mobile car. In order to realize the remote control function, I will then describe how to control the Banana Pro GPIO status via the Internet.

We will firstly install ffmpeg as the video streaming tool and then install nginx as the webserver so that we can see the video...