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Banana Pro Blueprints

Banana Pro Blueprints

By : Ruediger Follmann, Tony Zhang
5 (3)
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Banana Pro Blueprints

Banana Pro Blueprints

5 (3)
By: Ruediger Follmann, Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (10 chapters)
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9
Index

Chapter 8. Scratch – Building a Smart House

Scratch is designed keeping learning and education in mind. A wide variety of educators have been supporting Scratch's creators since 2007. Scratch is a programming language that makes it easy to create interactive art, stories, simulations, and games—and share these creations online. Scratch is designed especially for ages 8 to 16, but is used by people of all ages. Millions of people create Scratch projects in a wide variety of settings, including homes, schools, museums, libraries, and community centers.

LeScratch is a Scratch message handler that runs in the background to let a Scratch client communicate with hardware. For educational purposes, people of any age can earn easy access to the principles of microcomputers. When people learn to code in Scratch, they learn important strategies to solve problems, design projects, and share ideas. In combination with LeScratch, people also get extended functions to control...

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Programming languages
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Banana Pro Blueprints
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