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BeagleBone Robotic Projects

BeagleBone Robotic Projects

By : Richard Grimmett
4 (13)
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BeagleBone Robotic Projects

BeagleBone Robotic Projects

4 (13)
By: Richard Grimmett

Overview of this book

Thanks to new, inexpensive microcontrollers, robotics has become far more accessible than it was in the past. These microcontrollers provide a whole new set of capabilities to allow even the most inexperienced users to make amazingly complicated projects. Beaglebone is effectively a small, light, cheap computer in a similar vein to Raspberry Pi and Arduino. It has all of the extensibility of today's desktop machines, but without the bulk, expense, or noise. This project guide provides step-by-step instructions to allow anyone to use this new, low cost platform in some fascinating robotics projects. By the time you are finished, your projects will be able to see, speak, listen, detect their surroundings, and move in a variety of amazing ways. The book begins with unpacking and powering up the components.This will include guidance on what to purchase and how to connect it all successfully–and a primer on programming the BeagleBone Black. Chapter by chapter, we will add additional software functionality available from the open source community, including how to make the system see using a webcam, how to hear using a microphone, and how to speak using a speaker. We then add hardware to make your robots move–including wheeled and legged examples–as well as covering how to add sonar sensors to avoid or find objects, plus wireless control to make your robot truly autonomous. Adding GPS allows the robot to find itself. Finally the book covers how to integrate all of this functionality so that it can all work together, before developing the most impressive robotics projects: those that can sail, fly, and explore underwater.
Table of Contents (18 chapters)
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BeagleBone Robotic Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Mission briefing


We've built robots that can navigate on land; now let's look at the possibilities for building robots that can navigate in the air or on the water. By now I hope you are comfortable accessing the USB control channels and talking with servo controllers and other devices that can communicate over USB. Instead of leading you through each step, in this chapter I'm going to point you in the right direction and allow you to explore a bit. I'll try to give you some examples using some of the projects that are going on around the Internet. I hope you are now ready to explore a bit on your own, for these projects can be quite complex and I'm not going to lead you through each step.

Why is it awesome?

You don't want to limit your robotic possibilities to just walking or rolling. You'll want your robot to fly, or sail, or swim. In this chapter, you'll see how you can use the capabilities you have already mastered in projects that defy gravity, explore the open sea, or navigate below...

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