Book Image

Getting Started with UDOO

By : Maurizio Caporali, Emanuele Palazzetti
Book Image

Getting Started with UDOO

By: Maurizio Caporali, Emanuele Palazzetti

Overview of this book

Table of Contents (16 chapters)
Getting Started with UDOO
About the Author
About the Reviewers

Chapter 2. Know Your Tools

As discussed in the last chapter, real-world applications aren't just software. They are composed of simple or complex circuits that perform actions in the physical world. Before we start to build our first interactive project, we need to know how these physical components work, so that we know what's inside our toolbox.

In this chapter, we will cover the following topics:

  • Uploading the first Arduino program

  • Enabling a connection with Arduino

  • Writing an Android application capable of acting as a controller

  • Building a simple circuit controlled by Android