Book Image

Getting started with Udoo

By : Emanuele Palazzetti
Book Image

Getting started with Udoo

By: Emanuele Palazzetti

Overview of this book

If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.
Table of Contents (10 chapters)
9
Index

Chapter 5. Managing Interactions with Physical Components

Electronic devices have changed our life. We are surrounded by quite a few invisible objects that collect and eventually compute environment data. Like we saw in the previous chapter, these devices use sensors to retrieve information and we can find them in our everyday life, for example, in our car, when we're walking through supermarkets' sliding doors, and maybe when we're coming back to home.

We can inspire ourselves looking at these things and build amazing physical applications that are capable of reacting to the environment and, indirectly, to the people around. However, if our project expects a direct human interaction, we may need to manage this interaction with physical components.

The goal of this chapter is to build a web radio that uses built-in Android APIs to manage Internet streams, while all interactions are managed by physical components, such as in the old fashioned radios.

In this chapter...