Book Image

Apple Watch App Development

By : Steven F. Daniel
Book Image

Apple Watch App Development

By: Steven F. Daniel

Overview of this book

With the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0.
Table of Contents (19 chapters)
Apple Watch App Development
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Building the Guessing Game application


In this section, we will take a look at how we can go about designing our user interface for our Guessing Game application. We will begin by developing the WatchKit and iOS app portion of our application.

Before we can proceed, we need to create our GuessingGame project. It is very simple to create this using Xcode. Simply follow the steps listed here:

  1. Launch Xcode from the /Applications folder.

  2. Choose Create a new Xcode project or go to File | New Project:

  3. Select the iOS App with WatchKit App option from the list of available templates under the watchOS section, as shown in the following screenshot:

  4. Click on the Next button to proceed to the next step in the wizard.

  5. Next, enter GuessingGame as the name for your project.

  6. Select Swift in the Language drop-down menu.

  7. Select iPhone in the Devices drop-down menu.

  8. Ensure that the Include Notification Scene checkbox is selected.

  9. Click on the Next button to proceed to the next step in the wizard.

    Note

    The Organization...