Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Summary

In this chapter, we have gained an overview of the Apple Watch —the physical device itself, the operating system that powers it, and the wider context in which you will be creating WatchKit apps that make the platform come alive. We have covered details of the hardware, the context in which the Watch idiom is being developed, watchOS, Apple's framework for developing for watchOS (WatchKit), the various interfaces available to your app, the user interface hardware, and some UI objects in Interface Builder

In the next chapter, we will create an app that will run on the Watch Simulator (which is a part of Xcode).

You are, as designer and developer, and as such, pioneer of the new platform, in a unique position to contribute to its growth and success, leveraging its almost limitless potential to transform how we engage with the technology we carry with us (almost) everywhere we go. So let's do it.