Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Post release maintenance


Your app may be in the Apple's App Store, but there is still plenty you can do to improve your users' experience, as well as the app itself.

Support

Good after sales support is as important as good code to the success of your app, never more so than in the period immediately following its initial release. Try to make as much use as possible of the resources at your disposal, including your support website and social media. The exact way in which you do this will vary hugely according to the nature of your app and the type of user you expect to be engaging with it.

Think twice, however, about making your site or social media pages open to comments from users. One disgruntled user can do a huge amount of damage, even while a thousand contented customers quietly use your app every day.

Direct feedback can, however, prove extremely useful in identifying the areas of your app that could use improvement, or that are not working as you intended them to. It is worth considering...