Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Tools


Typing code into Xcode and hitting the Run button to see if it works is only a part of the story (though undoubtedly the most central part). There are a number of other tools that you should consider an essential part of your toolbox and countless others that may be of immeasurable help to you, once you have found them (often easier said than done) and learned what they can do for you.

What follows is a brief look at some of the most important tools already at your disposal (in that they are already installed on your machine), some further utilities that are free to use, and one or two paid apps that are at least worth checking out and are not expensive to license should you find them useful.

Terminal

In case you have not met it before, Terminal is a Unix console (Unix is the basis of OS X) and is installed along with the operating system. It is an important tool in many ways, though its value really first becomes apparent after you have become familiar with using it.

The Unix commands...