Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

One last word from the author

We are, I think we can say, all at the beginning of our watchOS development careers. And it's also the case that both Swift and the Apple Watch itself are very young contenders for the attentions of the world's next generation of app developers.

You, as much as anyone, have the potential to shape the new genre of mobile and wearable devices, a genre that is still finding its feet in the glare of media hype, commercial speculation, and, one hopes, some genuine pioneering spirit among users and developers alike.

As watchOS moves forward and matures, alongside its sibling, iOS, and its distant cousin, tvOS, we should consider ourselves extremely lucky to be in the game, so early in the story.

However important hard work, discipline, a cool head, and even a little financial investment may be to the success of your coding career, whether professional or purely as an occasional past-time, there is one small, obvious piece of advice that will add wings to everything...