Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Adding some content on screen

So let's get some content onto the screen. We have covered a lot of ground already; negotiated a couple of tricky hurdles and gained a good overview of the project. It really is time to create something more interesting to look at in the Watch Simulator than the less-than-inspiring black screen that shows the time in one corner.

Preparing the interface

Follow the given instructions to prepare the interface:

  1. Open a new tab in Xcode (Command-T). In the project Navigator, select the Interface.storyboard file from the HelloWatch WatchKit App group (make sure you don't select the Main.storyboard from the HelloWatch group).
  2. From the Editor menu, select Show Document Outline if it is not selected already.
    Preparing the interface
  3. Open the Interface Controller Scene in the Document Outline as shown, which will help you navigate around the interface as you add UI elements to it (selecting some of the smaller elements directly can get a little tricky and the outline will help you here)...