Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Download the project template

This project starts off a little differently. In order to focus on the watchOS code, we will begin with an Xcode project that already contains the code you will need for the iPhone app. This small amount of code is pretty standard stuff, and if you have done any iOS coding with Swift before, you will have no problems understanding what the code does.

You can download the project here:

https://github.com/codingTheHole/BuildingAppleWatchProjectsBook

Broadly speaking, the phone app simply enables the user to enter any number of prompts, and perform the standard re-order and delete tasks, which would be a troublesome task (to say the least) on the watch itself.

When you have downloaded and opened the project, you will find the complete iOS code, but for the WatchKit Extension and WatchKit app there is no more than the standard template files that you know already from our previous projects. By all means, have a look over the iPhone app source code. Anything that...