Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Plan the Watch app

Before we code, we plan. An hour's planning will generally save many hours' wasted coding. This is a good thing, and we've mentioned it before. We might even mention it again.

Mission statement

We will create an app that will prompt the user with small snippets of text for use in say, a presentation or lecture, or any other scenario in which she might otherwise rely on cue cards or similar. Each prompt screen can be swiped to a second screen that shows more detailed, scrollable text. The prompts can be color-coded if desired, perhaps as an indication to progress a slide presentation, or hand out printed material and so on..

The prompts can be advanced manually by tapping forward and backward buttons, or automatically each time the user raises her wrist to glance at the watch screen. The succession of prompts can be stopped by using Force Touch to show a menu, from which the user can stop or continue the sequence.

The text of the prompts (and the detailed text...