Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (12 chapters)
11
Index

Audio and Video


Okay, we've got the visuals, let's make some noise!

It has to be said that audio functionality on the Apple Watch is very limited. It is yet to be seen how the platform develops in this respect, but, as things stand, there is not a great deal you can do with media at the moment beyond simply playing an audio or video file. Perhaps the rationale behind this is that a device that beeps and squeaks at every opportunity is likely to be an irritation not just to the user who is wearing it, but to everybody else in the near vicinity as well. Everything that was said about animation applies to audio tenfold and is probably considered less of a must-have than an if-you-must. And, of course, there is no headphone socket to relieve your family members of this new source of background noise.

However, that said, if we keep an open mind on the subject, we do have an opportunity to explore the extent to which we can use audio on the Apple Watch, and it is likely that there will be a hundred...