We are now ready to implement LWM2M in our projects. To do this, we create two new projects which we will call
ActuatorLwm2m, copying the corresponding code from the
ActuatorCoap projects. This allows us to immediately inherit what we've done to enable CoAP in our devices. We use the same hardware we've used in previous chapters. We add the
Waher.Networking.LWM2M.UWP NuGet package to both projects.
For .NET standard, .NET Core, or traditional .NET Framework projects, you can use the
Waher.Networking.LWM2M NuGet instead. Universal Windows Platform apps use different libraries and runtime binaries when it comes to accessing network adaptors. For this reason, it requires a somewhat modified version of the original library.
We must also make sure to initialize the runtime inventory of classes with a reference to the
LWM2M library assembly, at the beginning of the application, to make sure content encoding and decoding includes the...