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Embedded Systems Architecture

Embedded Systems Architecture

By : Daniele Lacamera
3.9 (8)
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Embedded Systems Architecture

Embedded Systems Architecture

3.9 (8)
By: Daniele Lacamera

Overview of this book

Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few. Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions. By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems.
Table of Contents (13 chapters)
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Synchronization


In a multithreaded environment where memory, peripherals, and system accesses are shared, a system should provide synchronization mechanisms to allow the tasks to cooperate on the arbitration of the access to system-wide available resources.

Mutexes and semaphores are two of the most commonly used mechanisms of synchronization between parallel threads, as they provide the minimal set to solve most of the concurrency problems. Functions that could block the calling tasks must be able to interact with the scheduler, to move the task in the waiting state whenever the resource is not available, until the lock is released or the semaphore is incremented.

Semaphore

A semaphore is the most common synchronization primitive, which provides a counter with exclusive access, and it is used by two or more threads to cooperate on the arbitration of the usage of a specific shared resource. The API provided to the tasks must guarantee that the object can be used to implement a counter with...

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Embedded Systems Architecture
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