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Embedded Systems Architecture

Embedded Systems Architecture

By : Daniele Lacamera
3.9 (8)
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Embedded Systems Architecture

Embedded Systems Architecture

3.9 (8)
By: Daniele Lacamera

Overview of this book

Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few. Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions. By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems.
Table of Contents (13 chapters)
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Preface

Embedded systems have become increasingly popular in the last two decades, thanks to the technological progress made by microelectronics manufacturers and designers, aimed at increasing the computing power and decreasing the size of microprocessors' and peripherals' logic.

Designing, implementing, and integrating the software components for these systems requires a direct approach to the hardware functionalities in most cases, where tasks are implemented in a single thread and there is no operating system to provide abstractions to access CPU features and external peripherals. For this reason, embedded development is considered a domain on its own in the universe of software development, where the developer's approach and workflow need to be adapted accordingly.

This book briefly explains the hardware architecture of a typical embedded system, introduces tools and methodologies to get started with development of a target architecture, and then guides the readers through the interaction with system features and peripheral interaction. Some areas, such as energy efficiency and connectivity, are addressed in more detail to give a closer view of the techniques used to design low-power and connected systems. Further on, a more complex design, incorporating a (simplified) real-time operating system, is built from the bottom up, starting from the implementation of single system components. Finally, an overview of valid existing open source operating systems designed for embedded devices is provided, including considerations about their internal implementation and indications about their ideal fields of application.

The discussion is often focused on specific security and safety mechanisms, by suggesting specific technologies aimed at improving the robustness of the system against programming errors in the application code, or even malicious attempts to compromise its integrity.

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Embedded Systems Architecture
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