Book Image

Embedded Systems Architecture

By : Daniele Lacamera
Book Image

Embedded Systems Architecture

By: Daniele Lacamera

Overview of this book

Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few. Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions. By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Preface

Embedded systems have become increasingly popular in the last two decades, thanks to the technological progress made by microelectronics manufacturers and designers, aimed at increasing the computing power and decreasing the size of microprocessors' and peripherals' logic.

Designing, implementing, and integrating the software components for these systems requires a direct approach to the hardware functionalities in most cases, where tasks are implemented in a single thread and there is no operating system to provide abstractions to access CPU features and external peripherals. For this reason, embedded development is considered a domain on its own in the universe of software development, where the developer's approach and workflow need to be adapted accordingly.

This book briefly explains the hardware architecture of a typical embedded system, introduces tools and methodologies to get started with development of a target architecture, and then guides the readers through the interaction with system features and peripheral interaction. Some areas, such as energy efficiency and connectivity, are addressed in more detail to give a closer view of the techniques used to design low-power and connected systems. Further on, a more complex design, incorporating a (simplified) real-time operating system, is built from the bottom up, starting from the implementation of single system components. Finally, an overview of valid existing open source operating systems designed for embedded devices is provided, including considerations about their internal implementation and indications about their ideal fields of application.

The discussion is often focused on specific security and safety mechanisms, by suggesting specific technologies aimed at improving the robustness of the system against programming errors in the application code, or even malicious attempts to compromise its integrity.

Who this book is for

Most of the content of this book has been addressed to software developers and designers with experience in different fields, who are willing to learn about embedded systems.

Beginners and less experienced embedded programmers can extend their knowledge in specific areas of development.

More experienced embedded software engineers might be inspired by the discussion points raised in the book, particularly about safety, secure connectivity, and energy efficiency for the next generations of embedded systems.

What this book covers

Chapter 1, Embedded Systems – A Pragmatic Approach, is an introduction to microcontroller-based embedded systems.

Chapter 2, Work Environment and Workflow Optimization, describes the tools used and the development workflow.

Chapter 3Architectural Patterns, is about strategies and development methodologies for collaborative development and testing.

Chapter 4, The Boot-Up Procedure, analyzes the boot phase of an embedded system, boot stages, and bootloaders.

Chapter 5, Memory Management, suggests optimal strategies for memory management.

Chapter 6, General-Purpose Peripherals, describes access to GPIO pins and other generic integrated peripherals.

Chapter 7, Local Bus Interfaces, guides the reader through the integration of serial bus controllers (UART, SPI, I2C).

Chapter 8, Low-Power Optimizations, explores the available techniques of reducing power consumption on energy-efficient systems.

Chapter 9, Distributed Systems and IoT Architecture, introduces the available protocols and interfaces required to build distributed and connected systems.

 

Chapter 10, Parallel Tasks and Scheduling, explains the infrastructure of a multi-tasking operating system through the implementation of a real-time task scheduler.

Chapter 11, Embedded Operating Systems, is an overview of the available open source operating systems for the embedded world, focusing on the safety and security mechanisms implemented.

To get the most out of this book

  • It is expected that the reader is proficient in the C language and understands how computer systems work
  • A GNU/Linux development machine is required to apply the concepts explained
  • Going through the example code provided is sometimes necessary to fully understand the mechanisms implemented
  • The reader is encouraged to modify, improve, and reuse the examples provided, applying the methodologies suggested

Download the example code files

You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packtpub.com.
  2. Select the SUPPORT tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Embedded-Systems-Architecture. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/EmbeddedSystemsArchitecture_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

code_in_text: Indicates code words in text, folder names, filenames, file extensions, pathnames,  user input, and interaction with the command console. Here is an example: "Compile the source file, hello.c,  to produce the executable."

A block of code is set as follows:

#include <stdio.h>
int main(void) {
    printf("Hello, world!");
    return 0;
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

CFLAGS=-Wall

hello.o: hello.c
    gcc -c -o $(@) $(^) $(CFLAGS)

Any command-line input or output is written as follows:

$ gcc -c -o hello.o hello.c
$ make clean

Commands for the debugger console are written as follows:

> add-symbol-file app.elf 0x1000
> bt full

Bold: Indicates a new term, an important word, or words that you see onscreen.

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