Book Image

Internet of Things Projects with ESP32

By : Agus Kurniawan
Book Image

Internet of Things Projects with ESP32

By: Agus Kurniawan

Overview of this book

ESP32 is a low-cost MCU with integrated Wi-Fi and BLE. Various modules and development boards-based on ESP32 are available for building IoT applications easily. Wi-Fi and BLE are a common network stack in the Internet of Things application. These network modules can leverage your business and projects needs for cost-effective benefits. This book will serve as a fundamental guide for developing an ESP32 program. We will start with GPIO programming involving some sensor devices. Then we will study ESP32 development by building a number of IoT projects, such as weather stations, sensor loggers, smart homes, Wi-Fi cams and Wi-Fi wardriving. Lastly, we will enable ESP32 boards to execute interactions with mobile applications and cloud servers such as AWS. By the end of this book, you will be up and running with various IoT project-based ESP32 chip.
Table of Contents (12 chapters)

Introducing game-embedded systems

You will be familiar with the Game Boy, an 8-bit handheld game console developed by Nintendo. This console includes joystick, buttons, and an LCD. A joystick is used to move an object from one place to another, while buttons are usually used for actions such as firing and jumping.

A game embedded system is described in a general sense in figure 3-1. As well as the features just mentioned, having a sound system increases a game's potential in terms of entertainment. For this purpose, we need a sound actuator such as a speaker to generate sounds for the game:

Figure 3-1: A general architecture of an embedded system for gaming

Next, we will review a joystick sensor module.