Book Image

Design Innovative Robots with LEGO SPIKE Prime

By : Aaron Maurer
5 (1)
Book Image

Design Innovative Robots with LEGO SPIKE Prime

5 (1)
By: Aaron Maurer

Overview of this book

The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas. The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game. By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine.
Table of Contents (9 chapters)

What this book covers

Chapter 1, Getting Started with SPIKE Prime, focuses on the new kit and explores all the elements, sensors, components, and the coding platform that come with the kit. It is important to understand the new pieces introduced in this kit along with the sensors and how they work.

Chapter 2, Building an Industrial Robot Claw, contains our first robotic project, in which we explore how smart robots are used in everyday life. We will explore the concept of a claw and how it is used in various jobs and industries. Finally, we will build a claw that can be expanded by the user to complete various build challenges.

Chapter 3, Building a LEGO Guitar, explains that entertainment is important to our well-being. This chapter will explore how to build a working guitar that can be played and modified to meet the needs of the user.

Chapter 4, Building a Mechanical Bird, explores the mechanisms required to design and build a mechanical bird. It is designed to showcase new ways to build robots using mechanisms for wing, head, and leg movement.

Chapter 5, Building a Sumobot, covers the sumobot robotic challenge, a classic robot challenge that has been around for a long time. Despite not being a new concept, it is loved by many. This chapter contains a sumobot build to take your competitive advantage to new levels.

Chapter 6, Building a Dragster, focuses on designing and building a dragster to see how fast we can move our robot down a speedway. Robots have been playing a critical role in travel.

Chapter 7, Building a Simon Says Game, contains a very fun project for hobbyists to build and code: a handheld game of Simon Says. This chapter will explore less on the actual build mechanics; instead, more space is given to the developing code. The goal of this chapter is to increase your coding skills so you can go and create a game of your own.