Book Image

Embedded Systems Architecture - Second Edition

By : Daniele Lacamera
5 (1)
Book Image

Embedded Systems Architecture - Second Edition

5 (1)
By: Daniele Lacamera

Overview of this book

Embedded Systems Architecture begins with a bird’s-eye view of embedded development and how it differs from the other systems that you may be familiar with. This book will help you get the hang of the internal working of various components in real-world systems. You’ll start by setting up a development environment and then move on to the core system architectural concepts, exploring system designs, boot-up mechanisms, and memory management. As you progress through the topics, you’ll explore the programming interface and device drivers to establish communication via TCP/IP and take measures to increase the security of IoT solutions. Finally, you’ll be introduced to multithreaded operating systems through the development of a scheduler and the use of hardware-assisted trusted execution mechanisms. With the help of this book, you will gain the confidence to work with embedded systems at an architectural level and become familiar with various aspects of embedded software development on microcontrollers—such as memory management, multithreading, and RTOS—an approach oriented to memory isolation.
Table of Contents (18 chapters)
Part 1 – Introduction to Embedded Systems Development
Part 2 – Core System Architecture
Part 3 – Device Drivers and Communication Interfaces
Part 4 – Multithreading


When approaching embedded software requirements, before anything else, you must have a good understanding of the hardware platform and its components. By describing the architecture of modern microcontrollers, this chapter pointed out some of the peculiarities of embedded devices and how developers should efficiently rethink their approach to meeting requirements and solving problems, while at the same time taking into account the features and the limits of the target platform.

In the next chapter, we will analyze the tools and procedures typically used in embedded development, including command-line toolchains and integrated development environments (IDEs). We will understand how to organize the workflow and how to effectively prevent, locate, and fix bugs.