Book Image

Embedded Systems Architecture - Second Edition

By : Daniele Lacamera
5 (1)
Book Image

Embedded Systems Architecture - Second Edition

5 (1)
By: Daniele Lacamera

Overview of this book

Embedded Systems Architecture begins with a bird’s-eye view of embedded development and how it differs from the other systems that you may be familiar with. This book will help you get the hang of the internal working of various components in real-world systems. You’ll start by setting up a development environment and then move on to the core system architectural concepts, exploring system designs, boot-up mechanisms, and memory management. As you progress through the topics, you’ll explore the programming interface and device drivers to establish communication via TCP/IP and take measures to increase the security of IoT solutions. Finally, you’ll be introduced to multithreaded operating systems through the development of a scheduler and the use of hardware-assisted trusted execution mechanisms. With the help of this book, you will gain the confidence to work with embedded systems at an architectural level and become familiar with various aspects of embedded software development on microcontrollers—such as memory management, multithreading, and RTOS—an approach oriented to memory isolation.
Table of Contents (18 chapters)
Part 1 – Introduction to Embedded Systems Development
Part 2 – Core System Architecture
Part 3 – Device Drivers and Communication Interfaces
Part 4 – Multithreading

Work Environment and Workflow Optimization

The first step toward a successful software project is choosing the right tools. Embedded development requires a set of hardware and software instruments that make the developer’s life easier and may significantly improve productivity and cut down the total development time. This chapter provides a description of these tools and gives advice on how to use them to improve the workflow.

The first section gives us an overview of the workflow in native C programming, and gradually reveals the changes necessary to translate the model to an embedded development environment. The GCC toolchain, a set of development tools to build the embedded application, is introduced through the analysis of its components.

Finally, in the last two sections, strategies of interaction with the target are proposed, to provide mechanisms for the debugging and validation of the embedded software running on the platform.

The topics covered in this chapter...