Book Image

Making Your CAM Journey Easier with Fusion 360

By : Fabrizio Cimò
Book Image

Making Your CAM Journey Easier with Fusion 360

By: Fabrizio Cimò

Overview of this book

Downloading a piece of 3D software and shaping concepts and ideas is quite easy. However, designing feasible and cost-effective real parts from 3D models can be challenging with traditional production technologies, or even additive manufacturing. This book will give you the know-how and skills to develop your projects from ideas to physical products, and overcome these obstacles. In ‘Making Your CAM Journey Easier with Fusion 360’, you'll discover how to set up a CAM program, pick the right tool, and optimize production. You'll learn the pros and cons of different production technologies, including turning, milling, laser cutting, and 3D printing, and understand how to choose the best option based on your needs. You’ll also explore the important computer-aided manufacturing tools that Fusion 360 offers through the use of examples and best practices. By the end of this book, you’ll understand the potential issues and drawbacks of different design components and apply workarounds to avoid design flaws.
Table of Contents (26 chapters)
1
Part 1 – Implementing Turning Operations in Fusion 360
7
Part 2 – Milling with Fusion 360
13
Part 3 – Laser Cutting Using Fusion 360
17
Part 4 – Using Fusion 360 for Additive Manufacturing
22
Part 5 – Testing Our Knowledge

Discovering the Tool Library and Custom Tools

In this chapter, we are going to discover the built-in tool library of Fusion 360 and how to import new tools to use in our machining strategies. However, unfortunately, Fusion 360 doesn’t come with many turning tools inside the default library.

Are we forced to only use these tools? Of course not!

We have several options to expand our toolset, all of which we will explore in this chapter. This includes creating a tool from scratch, an option that is quite time-consuming but allows for the highest flexibility.

Another option we will explore is importing an entirely new library alongside the default tool library. This will give us the tools we need but also many more tools we don’t. The other option we will explore is using a third-party plugin.

The goal of this chapter is to get you used to multiple new environments where you can find useful resources about tools and their geometry.

Do not underestimate the...