Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Fundamentals of Embedded Systems

Embedded systems are computer systems that combine hardware and software components to solve a specific task within a larger system or device. Unlike general-purpose computers, they are heavily specialized and optimized to perform only one task but do it really well. 

They are everywhere around us, but we rarely notice them. You can find them in virtually every home appliance or gadget, such as a microwave oven, TV set, network-attached storage, or smart thermostat. Your car contains several interconnected embedded systems that handle brakes, fuel injection, and infotainment.

In this chapter, we are going to deal with the following topics on embedded systems:

  • Exploring embedded systems
  • Working with limited resources
  • Looking at performance implications
  • Working with different architectures
  • Working with hardware errors
  • Using C++ for embedded development
  • Deploying software remotely
  • Running software remotely
  • Logging and diagnostics