Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
About the Author
About the Reviewers

Chapter 13. Improving your C Programming and Creating Libraries

This is the last chapter of this book and is the most advanced, but not the most complex. You will learn about C code optimization through several typical examples that will bring you a bit further and make you more capable for your future projects using Arduino. I am going to talk about libraries and how they can improve the reusability of your code to save time in the future. I will describe some tips to improve the performance of your code by using bit-shifting instead of the usual operators, and by using some memory management techniques. Then, I will talk about reprogramming the Arduino chip itself and debugging our code using an external hardware programmer.

Let's go.