Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
About the Author
About the Reviewers

An introduction to programming

The first question is, what is a program?

A program is text that you write using a programming language that contains behaviors that you need a processor to acquire. It basically creates a way of handling inputs and producing outputs according to these behaviors.

According to Wikipedia (

Programming is the process of designing, writing, testing, debugging and maintaining the source code of computer programs.

Of course, this definition is very simple and it also applies to microcontrollers, as we already know that the latter are basically a type of computers.

Designing a program is the fact you have to think about first, before you begin coding it. It generally involves writing, drawing, and making schematics of all the actions you want your processor to make for you. Sometimes, it also implies to write what we call pseudocode. I hope you remember that this is what we created in the previous chapter when we wanted...