Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
About the Author
About the Reviewers


The String type deserves a entire subchapter because it is a bit more than a type. Indeed, it is an object (in the sense of object-oriented programming).

Objects come with special properties and functions. Properties and functions are available natively because String is now a part of the Arduino core and can be seen as a pre-existing entity even if your IDE contains no line.

Again, the framework takes care of things for you, providing you a type/object with powerful and already coded functions that are directly usable.

Check out in the Arduino website.

String definition is a construction

We talked about definition for variables, but objects have a similar concept called construction.

For String objects, I'm talking about construction instead of definition here but you can consider both terms equal. Declaring a String type in Arduino core involves an object constructor, which is an object-oriented programming concept; we don't have to handle...