Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Acknowledgement

I would like to thank my sweet wife Angela and our daughter Alice for having been my unconditional supporters. Special thanks to our son Max, who was born between the writing of Chapter 11 and Chapter 12!

I would also like to thank my two great friends Laurent Boghossian and Denis Laffont because they were there for me all through the course of this huge project with their advices, jokes, and unconditional support.

I would like to extend many thanks to two very nice persons and friends whom I asked to review this book for me: Glenn D. Reuther and Darwin Grosse.

I thank the following great programmers who coded some libraries that have been used in this book: Marcello Romani (the SimpleTimer library), Juan Hernandez (the ShiftOutX library), Thomas Ouellet Fredericks (the Bounce library), Tim Barrass (the Mozzi library), David A. Mellis from MIT (the PCM library), Michael Margolis and Bill Perry (the glcd-arduino library), and Markku Rossi (Arduino Twitter Library with OAuth Support).

I want to thank the creators of the following powerful frameworks used in this book besides the Arduino framework itself: Max 6, Processing, and Fritzing.

Lastly, I'd like to hug Massimo Banzi and Arduino's project team for having initiated this great project and inspired us so much.