Book Image

Raspberry Pi Robotic Blueprints

Book Image

Raspberry Pi Robotic Blueprints

Overview of this book

The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools. The Raspberry Pi is known as a tiny computer built on a single circuit board. It runs a Linux operating system, and has connection ports for various peripherals so that it can be hooked up to sensors, motors, cameras, and more. Raspberry Pi has been hugely popular among hardware hobbyists for various projects, including robotics. This book gives you an insight into implementing several creative projects using the peripherals provided by Raspberry Pi. To start, we’ll walk through the basic robotics concepts that the world of Raspberry Pi offers us, implementing wireless communication to control your robot from a distance. Next, we demonstrate how to build a sensible and a visionary robot, maximizing the use of sensors and step controllers. After that, we focus on building a wheeled robot that can draw and play hockey. To finish with a bang, we’ll build an autonomous hexcopter, that is, a flying robot controlled by Raspberry Pi. By the end of this book, you will be a maestro in applying an array of different technologies to create almost any imaginable robot.
Table of Contents (14 chapters)
Raspberry Pi Robotic Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A simple Python drawing program


Now that the robot can draw, you can add a simple graphical program that allows you to draw on the screen and then output this set of points to the drawing robot. Let's start with a simple draw program that is based on pygame:

When you run this program, either directly with a monitor and keyboard connected to Raspberry Pi or with the VNC Server viewer, you will see the following:

As you move the mouse in the draw window, you will notice the x and y location print in the terminal window. What you'll now do is save the robot arm control code in a library that can be called directly from the draw program. Here is the library code:

The following is the new draw code with the library connected:

Now, you can draw on the canvas and your robot arm will follow that set of motions. Of course, drawing is just one activity that your robot arm can tackle, there are myriad other activities that can utilize your robot arm.