Book Image

Internet of Things with Arduino Cookbook

By : Marco Schwartz
Book Image

Internet of Things with Arduino Cookbook

By: Marco Schwartz

Overview of this book

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.
Table of Contents (14 chapters)
Internet of Things with Arduino Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Securing your online data


We are now going to learn how to protect the data that was stored by your devices. Indeed, using the recipes we saw so far, anyone can log data to your devices and then retrieve this data via a simple web request.

Getting ready

The key to protecting your data stored on Dweet.io is to use locks. You can learn more about locks at:

https://dweet.io/locks

Basically, you can buy a lock to protect your devices, and then to access them or log new data you will need to always provide the key associated with this lock.

How to do it...

The first step is to lock the device, which is done by calling the URL, passing your thing name, lock, and key:

https://dweet.io/lock/{thing_name}?lock={your_lock}&key={your_key}

To actually log data to a device protected by a lock, you need to provide the lock and the key whenever you are calling the API from the Arduino board. For example:

https://dweet.io/dweet/for/{my_locked_thing}?key={my_key}&hello=world&foo=bar

The same is then...