Book Image

Internet of Things with Arduino Cookbook

By : Marco Schwartz
Book Image

Internet of Things with Arduino Cookbook

By: Marco Schwartz

Overview of this book

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.
Table of Contents (14 chapters)
Internet of Things with Arduino Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Types of IoT interaction


There are many possible interactions between devices and users in the world of the Internet of Things, and before we start this chapter I want to give you an overview of all the possible scenarios.

The one we have already seen in this book is machine-human interaction, where we use an IoT device to log data on a server, which is then used to display a graph that can be understood and used by the final user.

The second type of interaction is human-machine interaction, where the user is triggering a command to a remote device, for example, to activate a lamp remotely.

Finally, the last scenario is machine-to-machine interaction, where two or more devices are directly talking to each other, without the intervention of any human. This is the type of interaction that we are going to focus on in this chapter.

See also

I now recommend checking the next recipe in this chapter, to begin to have an understanding of what a Machine-to-Machine (M2M) interaction looks like between...