Book Image

Internet of Things with Arduino Cookbook

By : Marco Schwartz
Book Image

Internet of Things with Arduino Cookbook

By: Marco Schwartz

Overview of this book

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.
Table of Contents (14 chapters)
Internet of Things with Arduino Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Building a simple GPS tracker


In the last recipe of this chapter, we are going to build a simple GPS tracker using the hardware we built in the previous recipe. We will send the current GPS location of the project to a cloud server, and then use this to display the position of the project in real time on a Google Maps widget.

Getting ready

You will, of course, need to have built the hardware in the previous recipe, and make sure that the GPS is working correctly. If that's not done yet, please refer to the previous recipe.

Let's now see how to configure the project so that it sends data to Dweet.io, which is a cloud server we already used in this book. As the code is quite long, I will only highlight the most important parts here.

First, let's define a new thing called gps_tracker:

String dweetThing = "gps_tracker';

Inside the loop() function of the sketch, we create a new request to Dweet.io, by including the latitude, longitude, and battery level inside the request:

uint16_t statuscode;
  int16_t...