Book Image

Arduino for Kids

By : Rishi Gaurav Bhatnagar, Vijay Varada
Book Image

Arduino for Kids

By: Rishi Gaurav Bhatnagar, Vijay Varada

Overview of this book

The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring.
Table of Contents (18 chapters)
Arduino for Kids
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Solving problems - the best way out


The first step to gaining these superpowers is to keep an observation-notebook. This observation notebook will be your companion throughout your journey towards a desired solution.

Now that you have your own invention-notebook, write a question. What fascinates you in your everyday life? There is an answer for everything it is a matter of asking the right question.

A good invention-notebook is filled in regularly, and superheroes don't not give up till they have solved the problem!

The internet is a great tool to solve problems-let's call it the helpful genie in the bottle. During the course of building things with me, you will need to rub this bottle a lot and call the genie!

Brace yourselves, young invention-superheroes, you and your genie are ready to embark upon this wonderful world of inventing solutions to problems!

Now that we agreed that you want to solve problems, how do we define or recognize a problem?

A problem is nothing but a solution with a LOT of gift wraps. It is an opportunity for you to increase your knowledge base. The more data you have in your knowledge base, the harder problems you can solve, and the better your solutions can be.

Problems can be observed by you, or reported to you by others. Understanding the problem is the first step. Some good questions to ask would be as follows:

  • What is the end result I want?

  • Does any solution currently exist to solve it? (Search the internet, use your genie!)

  • Is the current solution the best way it can be solved?

When you get the answer to the last two questions as NO, you try to break down the problem into small blocks, just like you chew the food before swallowing.

Take a very simple example: if your younger brother has a problem understanding how your night lamp turns on and off with a switch, you start by making a note in your inventor's notebook:

What do you see in the lamp?

  • You see a bulb at the center, a shade, and a tail-like wire plugged into a socket; you write it down.

  • Then you see the small switch, which makes the bulb go on and off Note that down too in your notebook. Start asking yourself what is in that switch that makes this lamp go on and off and how can it be related to the socket? Ask an elder to pull the plug off-try the switch.

  • Does the bulb go on and off? No? Note that down in your inventor's notebook.

  • Ask the elder to plug in the wire again. Try the switch now? Yes! Make a note of that in your notebook too.

  • What did you learn? The lamp works when it is plugged in, and it is controlled by a switch.

  • What makes the lamp work? What comes out of the socket? Can you explain it?

  • Ask your genie! (Answer on the last page)