Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Packaging a final Unity build


Typically, running the Unity Editor or making quick builds with default settings is enough for testing purposes, but before you upload any public builds, you should take care to configure a few build details that ensure a clean, polished final product.

Adding a game icon

All of the builds you've created so far have had the default Unity icon, shown in the following screenshot:

In this section, we'll go through the quick and easy steps of adding a custom icon to your build. Open your Arena Combat project and drag ArenaCombatIcon.png (included with this chapter) into the Textures folder:

Open the Player settings from the Edit menu and notice the field labeled Default Icon in Inspector. Drag ArenaCombatIcon onto this field, and update the Product Name and Company Name as well (get creative with the company name if you want!):

When you next make a build, this new icon will appear instead of the Unity icon:

Before we make our final build, though, we'll finalize...