Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Uploading your first build to Oculus


In this section, we'll go through the process of uploading a build to the Oculus Dashboard and configuring it before it's ready to be submitted to Oculus for review. We'll be using the Arena Combat game as an example in this section, but you don't need to follow along with the project you've made with this book; feel free to follow these steps with your own project when you're ready to begin prepping it for publication.

Go to https://dashboard.oculus.com/ and login with your Oculus ID (the same one you used when you first configured your Rift). Click the My Apps tab and then select Create New App. Follow the prompts to name your app and then it will appear in the My Apps screen as a draft. Mouse over it and click the button labeled Manage Build:

Clicking this will bring you to the Build Dashboard, which lets you upload a build to the ALPHA channel by default:

Before you upload a build, you'll need to specify some options, including the version number...