Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Setting up the game environment


We're creating an arena combat game, but up until this point, we've just been working on a simple square floor. In this section, we'll build out an environment for our game that will give our player somewhere to go.

Create a new folder in the Project window and name it Models:

Find the file included with this project called SimpleArena.skp and drag it on top of your Models folder to add it to the project. This model is a structured but simple level that was created in Sketchup, a free modeling program that Unity is capable of importing and adding to projects.

Note

Sketchup is only one of many free modeling programs that you can use to create art assets for your game. Blender is a commonly-used modeling program that's less focused on architectural and environmental modeling; it can be downloaded from http://www.blender.org/. If you're looking for top-of-the-line tools and don't mind spending a bit of money, you can download Autodesk's Maya or 3DS Max, which are...