Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Embedded operating systems


An OS is typically used with an embedded system when you're writing your application directly for the system's hardware, which is an unrealistic proposal. What an OS provides to the application is a number of APIs that abstract away the hardware and functionality implemented using this hardware, such as network communications or video output.

The trade-off here is between convenience and both code size and complexity.

 

Whereas a bare metal implementation ideally implements only those features it needs, an operating system comes with a task scheduler, along with functionality that the application being run may not ever need. For this reason, it's important to know when to use an OS instead of developing directly for the hardware, understanding the complications that come with either.

Good reasons to use an OS are if you have to be able to run different tasks simultaneously (multitasking, or multithreading). Implementing your own scheduler from scratch is generally...