Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Voice-driven user interface


This project employs a user interface that is fully controllable by voice commands. For this, it implements a voice-to-text interface powered by the PocketSphinx library (see https://cmusphinx.github.io/) that uses both keyword-spotting and a grammar search in order to recognize and interpret commands given to it.

We use the default US-English language model that comes with the PocketSphinx distribution. This means that any commands spoken should be pronounced with a US-English accent in order to be accurately understood. To change this, one can load a different language model aimed at different languages and accents. Various models are available via the PocketSphinx website, and it is possible to make one's own language model with some effort.